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	<title>Changing the Change &#187; interdisciplinarity</title>
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	<description>Design Visions, Proposals and Tools.</description>
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		<title>Design Research</title>
		<link>http://www.changingthechange.org/blog/2007/12/20/design-research/</link>
		<comments>http://www.changingthechange.org/blog/2007/12/20/design-research/#comments</comments>
		<pubDate>Thu, 20 Dec 2007 17:39:55 +0000</pubDate>
		<dc:creator>Bill Moggridge</dc:creator>
				<category><![CDATA[Newsletter 02]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[democratization]]></category>
		<category><![CDATA[interdisciplinarity]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[skills]]></category>
		<category><![CDATA[systems]]></category>

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		<description><![CDATA[Design Research ~ How to know Interdisciplinary Design Thinking ~ What to do Specialist Design Skills ~ How to do it General Design Awareness ~ How to choose Here are four kinds of design. They form a hierarchy of contribution, with Design Research at the highest level. Let’s start at the bottom with General Design [...]]]></description>
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<tr>
<td>Design Research</td>
<td>~ How to know</td>
</tr>
<tr>
<td>Interdisciplinary Design Thinking</td>
<td>~ What to do</td>
</tr>
<tr>
<td>Specialist Design Skills</td>
<td>~ How to do it</td>
</tr>
<tr>
<td>General Design Awareness</td>
<td>~ How to choose</td>
</tr>
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<p>Here are four kinds of design. They form a hierarchy of contribution, with<br />
<em>Design Research</em> at the highest level.</p>
<p>Let’s start at the bottom with <em>General Design Awareness</em>. Do you remember<br />
what happened when desktop publishing emerged in the 1980s? All those<br />
notices on pin boards at the office about the picnics and social events had<br />
been written by hand before that, and then suddenly they were printed from<br />
laser printers and composed on WYSIWYG (What You See Is What You Get)<br />
screens. Everyone was suddenly a graphic designer, choosing fonts and<br />
composing layouts. At first the tendency was to use lots of different fonts on<br />
the same page, and to completely fill the surface with type. Over time these<br />
amateur designers became more aware of the skills of graphic design; they<br />
started to choose fewer and more appropriate fonts and leave some white<br />
space around the text. The tools that democratized printing had the effect of<br />
increasing the <em>general design awareness</em> of many people who had never thought<br />
about fonts and layout before, and as a result they started to respect the<br />
talents and skills of the professional graphic designer. A similar effect can be<br />
expected as mass customization allows people without college level design<br />
education to make design decisions about products.</p>
<p>Professional designers operate at a more sophisticated level, having mastered<br />
<em>Specialist Design Skills</em>. They are expert at deciding <em>how to do it</em>, how to create<br />
a elegant solution to the problem posed by the constraints, but they expect<br />
the context that they operate in to be decided by someone else, probably<br />
the boss or the client. This expectation wastes the value of design thinking,<br />
and reduces the stature of the contribution made by designers. Why not<br />
apply <em>interdisciplinary design thinking</em> to deciding <em>what to do</em> in the first place?<br />
That change is overdue! Particularly with the challenging problems posed<br />
by the complexity of design contexts in the world of digital technology and<br />
global connectivity, the application of teams can help to set the brief for<br />
development, to harness design thinking in order to decide <em>what to do</em>.</p>
<p>By developing <em>interdisciplinary design thinking</em> we can encompass the process<br />
of planning and management, but we are still woefully immature when it<br />
comes to knowing <em>how to know</em>. The whole area of <em>Design Research</em> is infantile<br />
in scope. An important opportunity in the context of <em>Changing the Change</em> will<br />
be to move design research forward faster and more effectively, so the we<br />
discover more about <em>how to know</em> and how to communicate the results of that<br />
knowledge.</p>
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