Visualisations to change the change
How does Design Research communicate itself? Of course, design research has the responsibility to deal with the transformations of the world and society, in order to identify and declare the emerging trends. It also has the responsibility of communicate its objectives, to spread knowledge and make it diffuse, as popular as it can. Communicating means telling stories, sharing knowledge, building new aesthetics for complexity and making theorethical issues tangible and comprehensible problems.
Visualisations will be an exhibition at Changing the Change Conference. Video projections will show participants’ research results as solutions proposals, visions of possible worlds or tools to enhance them. All of them have to be proposed in a highly communicative way as animated storyboards (animatic) or short sequences of images (slideshow) (For more information, search for “Submission Guidelines” on the website).
Visualisations exhibition wants to offer the opportunity to look at design research as a communicative process with different audiences: users, peers, companies and institutions. Changing the Change is looking for new ways of expression and dialogue. Lets start from the scientific community: how can we talk each other? The exhibition at Changing the Change Conference is a step towards the building of a peer to peer communication strategy. We would like to collect and make accessible design research materials, a network of visions for communicating international design research.
To achieve this end, according to the policy of sharing knowledge, we encourage the liberalization of certain rights, as advocated by the Creative Commons licenses (www.creativecommons.org). Nothing will impair or restrict the author’s moral rights, but organizers of Changing the Change Conference and Exhibit will be legitimated to distribute and share Visualizations. Works will be accessible to peers, as it is a key principle underpinning social interaction. We guarantee the attribution of each work, both in the case of video projection and other publication and distribution artifacts (For more information, search for “Rights” on the website).
Of course, your works are dedicated to different themes and urgent issues. Communication rhetoric and languages seem various and interesting too. Some of them come from documentary and ethnography, others look like interfaces for service systems; some are visions, others tools. We think that video (even a slideshow) can help to represent complexity. Is that true for design research? In the era of bottom-up contents and diffuse creativity the ability of image production is widespread. Is there a designerly way of communicating? Could we identify a common ground? Are there different genres for different kind of design research?