Design Research/3
Design research is an activity that aims to produce knowledge useful to those who design: design knowledge that designer and non-designer (individuals, communities, institutions, companies) can use in their processes of designing and co-designing.
Design knowledge is a collection of different cognitive artifacts with different purposes: visions to stimulate and steer strategic discussion; proposals to integrate into the development of numerous specific projects; tools to help understand the state of things and implement design ideas; reflections on the sense of what we are doing or could do. Moving form contents to form, the design knowledge we are talking about must be explicit, discussable, transferrable and accumulable: knowledge that can be clearly expressed (by whoever produces it), discussed (by many interested interlocutors), applied (by other designers) and become the starting point for producing further knowledge (by other researchers).
Research that produces conceptual and operational tools for designing and/or to help understand the nature of what we are designing (research for and on design) is usually carried out adopting methodologies, and adapting them to specific requirements, proper to disciplines endowed with a consolidated research tradition. Vice versa, research that produces visions and proposals usually adopts original methodologies, using tools and skills proper to designer culture and practice (research through design). In this case, clearly the research modes are, and must be, very different from those of traditional scientific research: research through design necessarily brings into play a level of subjectivity that would be inadmissible in scientific tradition. At the same time, this is not typical “artistic research”, totally guided by the subjective dimension. Design is a discipline that combines creativity and subjectivity with a dose of reflection and arguments on its own choices. The same is obviously true for research through design, with the added factor in this case that the knowledge produced cannot be implicit and integrated in the design but, as we said, it must be explicit, discussable, transferable and accumulable.
Exactly what the acceptable level of subjectivity is in design through research is an open question. We have discussed this and we can continue to do so, but I do not believe that a precise definition of this limit is of such great interest. I believe that what is really important is to discuss the results we have achieved case by case and the contribution they can bring to solving the problems we have to face.